Metal Gear Solid 5 got “announced” today with a new trailer and I skipped class to watch them talk about Shaders and Linear Workflow stuff. It was a really good GDC talk for anyone who makes art for video games.
+ Learning more about MGS5 was fun because Kojima Productions is one of the very VERY few big budget developers who consistently deliver deep games with nuanced, adult stories(even if MGS4 felt like a lot of compromise went into it). Dark Souls 2 is one of my only other beacons of hope for interesting games being developed on this budgetary scale

anyway watch the trailer and the GDC talk ( http://l.gamespot.com/10bsCot ) if you care about making games

YMO - Hi-Tech Hippies

79 plays

restinpeaches:

break time~

obscurevideogames:

Hany in the Sky (FACE - PC Engine - 1989)

obscurevideogames:

Hany in the Sky (FACE - PC Engine - 1989)

immolator:

always end up finding something sakamoto has done which still blows me away. getting some pretty massive silent hill vibes - which is weird cause this is ymo ~1993. feels way ahead of its time

YMO - Ongaku

The automatic assumption of this question is that if your attitude towards a certain social system is ironic then you are subversive. You take it seriously and you are a conformist. I think the whole premise of Laibach’s strategy is that - and this holds not only for Slovenia but generally for late-capitalism - the system itself has as its inherent condition of functioning that its own ideology must not be taken seriously. Cynicism, as today’s prevailing mode of ideology, means that it is the positive condition of the system that its own ideology, by its own subject, must not be taken seriously. The ideal subject today is the one who has ironic distance towards the system. The only way to be really subversive is not to develop critical potentials and ironic distance but precisely to take the system more seriously that it takes itself.
Slavoj Zizek (via immolator)

Death Side - Mirror

life-in-neon:

Anna Anthropy mentions Reset in an interview with Gamasutra

LA: What do text games do that other games can’t, and what do you think traditional developers should learn from the current IF community?

AA: How about: Don’t be such fucking cowards. While mainstream games like

immolator:

Figure 1: A British person

immolator:

Figure 1: A British person

immolator:

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