Metal Gear Solid 5 got “announced” today with a new trailer and I skipped class to watch them talk about Shaders and Linear Workflow stuff. It was a really good GDC talk for anyone who makes art for video games.
+ Learning more about MGS5 was fun because Kojima Productions is one of the very VERY few big budget developers who consistently deliver deep games with nuanced, adult stories(even if MGS4 felt like a lot of compromise went into it). Dark Souls 2 is one of my only other beacons of hope for interesting games being developed on this budgetary scale

anyway watch the trailer and the GDC talk ( http://l.gamespot.com/10bsCot ) if you care about making games

immolator:

if it was possible i’d smash david cage and the rest of the “POLYGONS! EMOTIONAL IMPACT!” crew across the head with this scene

immolator:

if it was possible i’d smash david cage and the rest of the “POLYGONS! EMOTIONAL IMPACT!” crew across the head with this scene

One thing I kept hearing from players for 10 years is that they wanted to play as Peter Stillman, the bomb defusal expert from MGS2. Now they finally can. *laughs*
Hideo Kojima, on the shocking 2nd half of Metal Gear Rising: Revengeance

Metal Gear (MSX) - Sneaking Mission

hideo kojima with an iphone cover of his own face

hideo kojima with an iphone cover of his own face

Ennio Morricone - Here’s to You (Metal Gear Solid 4)

sunny side up.

sunny side up.

famous snake

famous snake

Metal Gear 2: Solid Snake - Wavelet

RIP Gustava

hideo kojima and suda 51 are friends

hideo kojima and suda 51 are friends

Norihiko Hibino - An Advance
10 plays

metal gear 2 - an advance

snatcher