Metal Gear Solid 5 got “announced” today with a new trailer and I skipped class to watch them talk about Shaders and Linear Workflow stuff. It was a really good GDC talk for anyone who makes art for video games.
+ Learning more about MGS5 was fun because Kojima Productions is one of the very VERY few big budget developers who consistently deliver deep games with nuanced, adult stories(even if MGS4 felt like a lot of compromise went into it). Dark Souls 2 is one of my only other beacons of hope for interesting games being developed on this budgetary scale
anyway watch the trailer and the GDC talk ( http://l.gamespot.com/10bsCot ) if you care about making games